Pages

Monday 7 January 2013


Product Details
Assassin's Creed III

Assassin's Creed III
From Ubisoft

List Price:$59.99
Price:$49.50 & eligible for FREE Super Saver Shipping on orders over $25. Visit the store for Details

Availability: Usually ships in 24 hours
Ships from and sold by Amazon.com
127 new or used available from $31.49
Average customer review: 
(512 customer reviews)

Product Description

The American Colonies, 1775. It's a time of civil unrest and political upheaval in the Americas. As a Native American assassin fights to protect his land and his people, he will ignite the flames of a young nation's revolution. Assassin's Creed III takes you back to the American Revolutionary War, but not the one you've read about in history books.

Product Details

  • Amazon Sales Rank: #25 in Video Games
  • Brand: Ubisoft
  • Model: 52723
  • Published on: 2012-10-30
  • Released on: 2012-10-30
  • ESRB Rating: Mature
  • Platform: Xbox 360
  • Number of items: 1
  • Dimensions: .33 pounds

Features

  • As a Native American assassin, eliminate your enemies with guns, bows, tomahawks, and more!
  • From bustling city streets to the chaotic battlefields, play a critical role in the most legendary events of the American Revolution including the Battle of Bunker Hill and Great Fire of New York.
  • Experience the truth behind the most gruesome war in history: the American Revolution.
  • Introducing the Anvil Next game engine, the stunning new technology that will revolutionize gaming with powerful graphics, lifelike animations, immersive combat, and advanced physics.

Editorial Reviews

Amazon.com
ACIII 

Ignite The American Revolution

The American Colonies, 1775. It’s a time of civil unrest and political upheaval in the Americas. As a Native American assassin fights to protect his land and his people, he will ignite the flames of a young nation’s revolution.
Assassin’s Creed III takes you back to the American Revolutionary War, but not the one you’ve read about in history books.

Critical Acclaim


Over 60 E3 Nominations and Awards


Key Game Features

  • As a Native American assassin, eliminate your enemies with guns, bows, tomahawks, and more!

  • From bustling city streets to the chaotic battlefields, play a critical role in the most legendary events of the American Revolution including the Battle of Bunker Hill and Great Fire of New York.

  • Experience the truth behind the most gruesome war in history: the American Revolution.

  • Introducing the Anvil Next game engine, the stunning new technology that will revolutionize gaming with powerful graphics, lifelike animations, immersive combat, and advanced physics.

Customer Reviews

Most helpful customer reviews
112 of 132 people found the following review helpful.
4Great addition, but needed more polish
By Brian Long
Assassins Creed 3 manages to live up to the hype of its runup, provided you are willing to overlook a bit too much cutscening, way too labyrinthian tutorials, and a large portion of graphical glitches. While I applaud the attempt of Ubi to push the envelope, their flagship title probably isn't where they want to do the first breakout of the "new and improved" Anvil engine.

Graphics (5-10/10): Graphics of the environments are simply stunning. Water flows like water on the sea, clouds and landscapes are pristine and crsip, and fog flows naturally and blocks just the right amount of vision. Trees and buildings feel natural and organic, and nothing is left feeling out of place.

People graphics are... very unsettling. The eyes especially always look like polished stones because of a persistent reflective effect. Clothes and weapons go through objects and people rag doll way too much when killed. Stutters from officers are the worst, with partolling officials getting trapped on railings, shimmying like they are doing the ants in the pants dance, or sinking into the floor but somehow spinning like tops to stare directly at you.

The cutscenes are fantastic, but its almost that they're too detailed. The new engine is great, but leaving it at 60% of capability would've removed a large portion of the problems but still allowed for improvements.

Audio (7/10): Audio continues to be top notch. However, while it was great that they got a dozen Mohawk to voice characters, after ten minutes, it was unnecessary in the extreme.

Gameplay (8/10): Improvements abound here, but for one place: the 6 hour "tutorial." Did you know you can choke out a guard instead of kill them if you are empty handed? I didn't, and the game never told you, or that you had a horse summoning whistle, and left you plodding throuh 4-foot deep snow.

AC1's tutorial was seven minutes, all in the Animus. Having one mission explain one new command at a time was a ghastly experience, and it still didn't cover everything that was critical.

The naval portion has to be seen to be believed. I could play a whole game like that and be content. Between bording actions and cannon warfare, its like watching a naval war movie.

New side missions are well placed and a nice addition rather than being a crucial waste of time, ala Codex pages. They help and they're useful, but the game won't screech to a halt so you can go collect them all.

Story (10/10): If you see some of the twists coming, you are probably psychic. Not much more can be said without spoilers.

Overall (8/10): Packaging and unbelievable glitches are the only spots where this game stutters. Suspension of disbelief is great, but when you ride on a horse with a musket sticking through it, it's kind of like being on a plane during takeoff that sucks in a flock of ducks. They're all small things, but you can't ignore how much bumpier the ride suddenly becomes. A few patches and this'll quickly crawl up to 9-10 range. By the time they make the War of 1812 installment for Connor, they'll have the system nailed down.
305 of 370 people found the following review helpful.
2The Least Enjoyable of the AC Series
By Ben
It really pains me to say this, but this isn't a fun game. I love the Assassin's Creed series. It's easily one of my favorite.

This game does have some cool features. Hunting, the wilderness, etc etc, but for all of the cool new features, they forgot the features that made this series enjoyable.

One of the biggest problems is the main character is unbearable. This is something that didn't occur to me until playing this game. With Altair and Ezio, I had taken for granted an engrossing protagonist. Their stories were interesting, the cut scenes where they spoke were interesting and their story was interesting. You genuinely liked them. You wanted them to succeed and you became invested in their characters. Connor is a one dimensional schmuck. He says nothing insightful. He's not endearing in anyway. Actually, I found myself hating him. This may seem minor to someone reading this, but it isn't. It turns out it isn't fun to play a 30 hour game when you hate the main character. It becomes a bit of a chore.

Now let me get down to some of the details of why this is the least enjoyable of the AC series.

I had a bad feeling about the game at the outset. The first 1-3 hours are essentially a tutorial. Now, you might say to yourself, "If there are 1-3 hours of tutorial, then I'll be 100% ready to play the game." Well, you'd be wrong. I'm about 40% into the game and I still don't know how to do some of the tasks that should be simply. I had to go online to figure out how to do basic things like recruit other assassins.

The maps are awful and useless. While the "open" nature of this game is cool, it is nearly impossible to navigate the wilderness. The biggest problem is the map isn't topographical. Looking at a map you may see Point A and Point B. You think you can just travel in a straight line. This isn't so. There might be a mountain range in between the two. The mountain then has only one point where you can cross it or climb it, however you can't see it on the map. So you have to run the length of the mountain until you can find it. This can turn a something simple into a 20-30 minute task. Map aside, navigating the wilderness is time consuming. Horse don't really work in the wilderness. Something stops them up every 20 feet. A rock, a tree, a river, etc. Everything is impassable to a horse. So in order to travel around the wilderness, you need to run. It's time consuming. There are fast travel options that let you move from key place to key place, but most of the side games take place in the wilderness and aren't near key places.

One of the cool things about this game is the new software that makes the cities much more lively. They are filled with much more people, soldiers, animals, and goings-on than the other AC games. The downside to this? If you get you notoriety up in the city, it will take you 10-15 minutes of running before you can become anonymous. I will be mentioning time consuming aspects of this game. I'm not exaggerating. When I say 10-15 minutes, I mean it. This may not sound like a lot, but it is. You will be forced to run around the city like a chicken with your head cut off looking for a nook or cranny where there aren't British or Loyalist soldiers. They are on every corner. Also, hiding isn't as easy or available in this game. Bails of hay and wells are few and far between. This really takes away from the enjoyability of this game.

When the developers were spit balling ideas, they should have stopped about halfway through their session. This game feels like they through everything into it. A game can be too complex. A game can have too much content. Making money in the other AC games was fairly simply. You ran a business from your main hide out or bought stores and landmarks. In this game there is an extremely complex system used to make money. You need get homesteaders on your land, buy supplies, find recipes, have them make products using the recipes and supplies you have and then send convoys to places to sell you product. Sounds simple? It isn't. It's so freaking time consuming, complex and boring that I've decided to continue the game without bothering. I didn't buy Sim City, I bought Assassin's Creed. I want to spend the game going on quests, killing people, and buying/upgrading weapons. I don't want to spend hours putting together wooden barrels and then selling those to different vendors based on the highest rates I can get. If I wanted to do that, I would join a manufacturing company in real life and do that. This is a game. Let's not re-invent the wheel. Let's keep it fairly simple and enjoyable.

The Desmond missions are almost unplayable. There are no maps, no hints, nothing. You just go in one direction until something happens causing the game to dysynchronize. Then you do it again. And again. And again. It's nothing but trial and error. No skill involved. You just go into one area and maybe you get lucky. Then you move into another area and agents see you dysyncing the game. This happens over and over again.

Now for my biggest criticism of the game. The main story isn't fun. At all. It's extremely boring. Even worse, it's 10-20 seconds of game play, then saving screen, then cut scene. Those of you that have played it will know I'm not exaggerating. For example, you get locked up in prison. Game play starts. You walk down stairs, talk to a guy, then saving screen and clip scene. The next day in prison, you go downstairs and talk to a guy, then saving screen and clip scene. Then you need to walk to the gallows which is slow and takes 10 second. Then saving screen and clip scene. It's like this throughout the entire game. It may not sound bad, but when you start to get immersed in the game, it really becomes aggravating when game play stops every 20-30 seconds or when they go to game play for something that could easily have been taken care of in the clip scene. It becomes tedious.

Also, the clip scenes are terrible. There are times where you can't hear what people are saying. The sound effects of the battle in the background drowns out the main characters voices. Although, even when you can hear what they are saying, it isn't very interesting. About half way though the game I just began skipping them. Compare this to the other AC games where the clip scenes furthered the story in an interesting way.

What are the good aspects of the game? The hunting is fun. The fighting is improved, but simplified. You can essentially win every fight using two buttons. However, the best part of the game are the naval missions. One of the side games puts you as captain of a ship. You can go on missions that usually involve you sinking one or dozens of British ships. It is cool, innovative and fun. It is the only bright spot in an otherwise disappointing game.

I didn't want to write this review. I wanted this game to be good. I really did, especially after Resident Evil 6 and Resident Evil Racoon City turned out to be such horrible games. I was really looking forward to this, but I was let down.

Don't let this review stop you from buying it. I'd suggest waiting for the price to come down. I assume you can get a used one fairly soon as it has little to no replay value like it's predecessors. Instead, let this serve as a warning. When you play the game, after having read this, you can't pretend you were surprised at what an underwhelming game this was.

I'll be trading this game back, whereas I didn't trade back the other AC games. That should tell you all you need to know.
23 of 27 people found the following review helpful.
32 steps forward, 5 steps back.
By Todd R. Moreau
To display here how much I have enjoyed the Creed series to date would be impossible. The franchise took a chance and ran with it, I remember how new it felt, then Ezio came into the picture, and blew everything out the water, visually, and narratively. Altair was a engaging character, and Ezio was a fun loving personality and a half, which is probably why they centered 3 games around him. Now we are at Creed 3, and just what happened? Like everyone else, I got frustrated at chases in previous itinerations, especially getting a little too close to a wall, and our hero would try to run up it, ok, what did I expect? Here in 3, I could be feet away from a wall and I teleport just to attempt to run up, or attempting to get to an objective in a time limit, mistakenly jumping on a rail/ledge, and he wont get down, no matter how many times I slam the B button, or even try to jump off in one direction, and just jumps to another rail that I cant get down from. really? This has happened more times than I can count.

Some of the mechanics have failed more times than I can describe as well. Examples include defense, blocking and countering, typically while in the Animus (not as Desmond) you have indicators that let you know an enemy is about to strike, sometimes they just don't feel like showing up. I don't have a problem using my counter button without them, but they are helpful, especially when you have a very large crowd of enemies surrounding or crowding you, and you can't tell who is going to strike from where with all the movement. Some of the mission challenges are perplexingly painful as well, without giving any story away, a challenge that stood out was to "Not take damage from firing lines", no problem, so for the first volley, I managed to grab a human shield, almost immediately a second line prepped to fire, I attempted to grab another shield, and I couldnt do it, the option showed on the screen, but Connor just would not do it, at all. Even after retying several times, it just wouldn't execute the contextual movement. After getting frustrated, I decided to bypass that area, and found another way to the target, which worked out very well until I actually killed my target, right when I got my mark, a random enemy managed to shoot me with his musket before the cutscene, failing the optional objective, not a firing line, but a random enemy I couldn't see, wow.

When causing a stir in the towns, some of these can be frustratingly bad as well, especially if trying to escape. Somehow, despite the amazingly slow reload rates of a musket, when climbing a building to run off, they turn into semi-automatic weapons, and fire repeatedly, most times they miss, but there have been times when I would be hit numerous times in a row only to fall and see...2 people standing there with muskets. To capitalize on this, I have had areas that were clear when I had no noteriety whatsoever, then Reds would start chasing me unprovoked, which, more times than I care to admit, when I took care of the few coming for me, another group shows up, then another, another, another. I stood my ground with no where to run for upwards of 30 minutes, but they kept bringing in more for the fight. I finally gave up and just allowed myself to die.

Visually, there are typical pop-ins, clipping, etc, as with any other open world style game, but for the most part, the game is beautiful. The setting is gorgeous, lush forests, populated towns, with lots of color. Aside from the occasional issue, I can never mark the Creed series for having ugly, or drab settings.

Story wise, it's a bit thin, Connor has the personality of a brick, and is very hard to connect with his struggle. But don't let that sway you at all, he is a good character, but you will be missing Ezio fast.

To sum up, everything is here for Die-hard Assassin's Creed veterans, but you may feel quite underwhelmed. If you are new to the series, you wont be lost, this is a whole new time period with all new characters, but you may be thrown off by Desmond's side by not knowing the events leading up to 3, but the opening cinematic, or looking online will catch you up real quick, but as a new player, check out Assassin's Creed II, Brotherhood, and Revelations first, which you can get for beans now, or pick up the Ezio Trilogy Box Set.
See all 512 customer reviews...

No comments:

Post a Comment