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Monday, 7 January 2013

Microsoft Xbox Halo 4 Xbox 360 GAMES REVIEW


Product Details
Halo 4

Halo 4
From Microsoft

List Price:$59.99
Price:$55.04 & eligible for FREE Super Saver Shipping on orders over $25. visit the store for Details


Availability: Usually ships in 24 hours
Ships from and sold by Amazon.com
18 new or used available from $48.03
Average customer review: 
(1175 customer reviews)

Product Description


Microsoft Xbox Halo 4 Xbox 360
The Master Chief returns to battle an ancient evil bent on vengeance and annihilation. Shipwrecked on a mysterious world, faced with new enemies and deadly technology, the universe will never be the same. Enlist aboard the Infinity to experience Halo's original multiplayer and Spartan Ops - episodic fiction-based co-op missions.

Product Details

  • Amazon Sales Rank: #14 in Video Games
  • Brand: Microsoft
  • Model: HND-00040
  • Published on: 2012-11-06
  • Released on: 2012-11-06
  • ESRB Rating: Mature
  • Number of discs: 1
  • Platform: Xbox 360
  • Format: DVD-ROM
  • Number of items: 1
  • Dimensions: .51" h x 5.31" w x 7.52" l, .25 pounds

Features

  • The Master Chief returns to battle an ancient evil bent on vengeance and annihilation. Humanity and the universe will never be the same again.
  • The Reclaimer Saga Begins: Experience the dawn of an epic new Halo adventure, solo or split screen with up to three friends
  • Go Beyond the Story: Halo 4's Infinity Multiplayer features a vastly expanded suite of multiplayer modes, weapons, vehicles, armor abilities, a new loadout and Spartan-IV player progression system.
  • Edge-of-your-seat Entertainment: Immerse yourself in Halo 4's graphics, sound and epic game play including a mysterious and deadly new class of enemies*
  • *Online multiplayer and Spartan Ops missions require Xbox LIVE Gold membership (sold separately).

Editorial Reviews

From the Manufacturer
Halo 4

Halo 4

The Master Chief returns to battle an ancient evil bent on vengeance and annihilation. Shipwrecked on a mysterious world, faced with new enemies and deadly technology, the universe will never be the same. Enlist aboard the Infinity to experience Halo’s original multiplayer and Spartan Ops - episodic fiction-based co-op missions
Key Features
The Reclaimer Saga Begins: Experience the dawn of an epic new Halo adventure, solo or split screen with up to three friends
Go Beyond the Story: Halo 4’s Infinity Multiplayer features a vastly expanded suite of multiplayer modes, weapons, vehicles, armor abilities, a new loadout and Spartan-IV player progression system.
• Spartan Ops: Extend your campaign experience in a massive-scale adventure that builds upon the “Halo 4” Campaign. Receive a weekly series of cinematic episodes on Xbox LIVE followed by new game play missions, played solo or cooperatively with up to three friends – effectively delivering two campaign experiences in one game!*
• War Games: Battle the competition in fresh, immersive new game modes and strategies.
• Track your groups, stats and scores on HaloWaypoint.com
Edge-of-your-seat Entertainment: Immerse yourself in Halo 4’s graphics, sound and epic game play including a mysterious and deadly new class of enemies*
*Online multiplayer and Spartan Ops missions require Xbox LIVE Gold membership (sold separately). System requirements forthcoming. See www.halo4.com
Halo 4 screenshot 1 Halo 4 screenshot 2 Halo 4 screenshot 3 Halo 4 screenshot 4

Customer Reviews

Most helpful customer reviews
415 of 494 people found the following review helpful.
5343i Delivers
By Tango Charlie
I gave up writing Amazon reviews years ago, as most product reviews are neither helpful nor critical, and seem to be written by those without even a 7th grader's grasp on basic English grammar. For Halo 4, however, I am making an exception.

I wasn't originally excited when Microsoft and 343 Industries announced Halo 4. A fan of Bungie since Marathon (that's pre-Halo, for those that don't know, and by several years), I wasn't too keen on Microsoft pulling an Activision and allowing somebody else to mercilessly butcher Bungie's pride and joy for some easy sales. Fortunately, 343 Industries really do understand what makes Halo unique, and deliver it in spades while simultaneously reinvigorating the franchise that had started to stagnate towards the end under Bungie.

The first thing that truly hits you are the visuals. Bungie makes great games, but the truth of the matter is that Halo 2 was probably the last time a Halo game was the best-looking title on Xbox. The work done with the Halo 4 engine is astonishing, and those claiming Halo: Reach had superior visuals are in need of an optometrist. The models, textures, lighting, and design are all top tier this time around, easily among the best seen on the Xbox 360. More importantly, the performance is as near as I can tell flawless. Not once during the campaign did I notice any screen tearing, drop in frame rate, sluggish controls, or issue of any kind with the engine. In multiplayer, the map Exile brought some slight stuttering, but it was gone so quickly and consistently that I suspect it was more network latency than a rendering issue. I once remarked that I thought Bungie and MS should have licensed DICE's Frostbite engine for the next Halo game (I was very impressed with Battlefield: Bad Company 2's environments and destruction), but I proudly eat my words. Halo 4 looks fantastic from top to bottom.

The second thing thing you notice is the sound. The assault rifle delivers furious, mechanical, bass-filled kick through your speakers or headset, while the sound of incoming ordnance hitting the deck generally gives you goosebumps. Every weapon system and sound has been gutted and rebuilt from scratch. While some fare better than others (the AR sounds exquisite, while the Battle Rifle doesn't quite hit the same stride), the overall package is fresh and a kick in the pants. The music too is different, marked by the departure of Martin O'Donnell and Michael Salvatori, who remained with Bungie when they split from Microsoft. Neal Davidge and Kazuma Jinnouchi step in to fill their shoes, with Davidge (of the sensational duo Massive Attack) providing a much darker and more electronic ambiance than previously seen in the series. Jinnouchi composed the gorgeous new character theme for the Master Chief, appropriately titled "117." Together, they only briefly pay homage to the well-known Gregorian chant that has identified the series since 2001 (it DOES come back, but very subtly and as more of a leitmotif than a full-fledged theme). While it's sad to lose such an iconic piece of music, it's also necessary to allow Davidge and Jinnouchi to establish their own stamp on the series, and the music in Halo 4 is beautiful and fitting to the story.

What of the story? The best in the series, bar none. 343i's writers understand that a seven-foot stoic cyborg isn't always an interesting character, even if he's a total badass. As a result, they use the AI Cortana as the story's focus, and it works. Cortana's fear, uncertainty, and eventual heroism really do make the story, and by the end, even bring humanity out of John-117's iron clad shell. There are some issues that seem to be just passed over, and little things in the plot aren't fully explained always. My understanding is the supporting media (novels, webisodes) fill in the gaps, but I dislike this style of cross-media storytelling. Each medium, be it a novel, a game, or a mini-series, should be connected and reference the greater universe but must be able to stand alone as a singular story. Halo 4 suffers in that regard, but it's not enough to ruin the final product, which is a terrific campaign story filled with emotion and love.

On Heroic difficulty and played solo, the campaign took me approximately 7.5 hours, which is about par for a Halo game and the industry. The campaign itself is tried-and-true Halo, with a mix of tight corridor shootouts and larger, more open arenas that reward the more tactical player. Either way, one cannot simply charge straight through guns blazing on Heroic or Legendary, though I did notice more range in the enemy AI than I would have liked given the Halo series pedigree. Some opponents, like the Promethean Knights, are vicious and brutal, making every battle a life or death challenge. Other opponents seemed to occasionally run out in the open, only to turn around and face the wrong direction. These instances were few and far between, but noticeable. Other than a handful of quick-time events (QTEs), I was exceptionally pleased with the whole campaign experience. Some of the levels where you are required to enable/disable multiple switches can be a grind at the higher difficulties, but only due to the exceptionally challenging enemy combatants.

Now to multiplayer, source of much controversy. 343i has made some serious changes to the design. First, customizable loadouts are in, meaning you can choose between the classic AR, the much-loved BR, and the excellent DMR as your starting weapons (among many others). Power weapons (shotgun, sniper rifle, energy sword, rocket and grenade launchers) are still found out on the map. More interestingly, however, is that weapon spawns are seemingly random or at least rotational, so the rocket launcher doesn't always pop up in the same spot during longer games. Finally, as you fight and score kills, assists, or save your buddies, you earn points that fill your ordnance meter. Once filled, you can call in resupply that drops down in a miniature ODST pod with a satisfying THUNK. These are NOT kill streaks like Call of Duty, as no Pelicans fly in to air strike your opponents for cheap and easy kills. Rather, they are usually power ups such as over shield or power weapons like the new SAW machine gun or shotgun. Additionally, every Spartan now has the ability to sprint for a short period of time. All of the game modes minus Firefight are back (I assume Bungie reserves the rights to Firefight and it will appear in their next title).

Does it all work? Here is where it gets sticky, and simply a matter of opinion. Some more critical reviews have expressed dismay at the increased movement speeds, as if moving like a tortoise was somehow essential to Halo. It does increase the overall pace of the game, yes, as you spend less time looking for opponents and more time fighting them, but the truth is sprint is most effective when used as a means of retreat from a unfavorable situation. And THAT is true Halo. The ability to tactically retreat, to ambush your opponent around the corner when he chases with a grenade, or to escape completely is what makes Halo unique, especially today in the wealth of one-hit kill military shooters. And none of that has changed in Halo 4.

As for the loadouts, it resolves my biggest pet peeve of previous Halo games: I didn't want to play "Shotty Snipers" yet everyone else did, so I am stuck using weapons or playing a mode I dislike. The whole "Bungie knows best" model of previous game types and weapon choices infuriated me, and the ability to choose and stand my own ground as I wish is a welcome addition (especially since the AR is no longer completely useless). Furthermore, battles in Halo 4 are much more fluid, with combat migrating all over the maps as opposed to previous games, where combat with predominantly occur around choke points or power weapon spawn points. The fact that power weapons can now be called down anywhere is an incredible balance equalizer, meaning games are never a race to see which team can grab the shotgun on Countdown or the rockets on Ivory Tower as they often used to be. Some older players might argue that learning where the power weapons were and knowing the maps was part of the "skill" of Halo, but that's such a superficial and basic skill. A superior player should win based on their ability to fight anywhere, to turn the tables in their favor in their favor by skill, not because they knew where the shotgun was and got there first.

Halo 4 isn't perfect: Spartan Ops is rather mediocre in its current state, the Promethean weapons look cool but fill very standard weapon class criteria without much creativity, and I was disappointed to spend so much time fighting still fighting the Covenant. Regardless, the fact is it is true to everything that is essential to Halo while contemporary to the industry today. This is Halo 2012, not 2001, but it's still Halo through and through. Halo 3's multiplayer was near perfect (for its time), but the campaign was a disappointing slog that failed to move the story forward or create any kind of emotional impact. Reach returned some glory to Halo's campaign mode, but its multiplayer felt half-baked compared to its predecessor and never achieved the same level of saturation. Halo 4, though imperfect, looks back to Halo 3's multiplayer standard while simultaneously surpassing Reach's campaign (if just barely). It's nothing new. It doesn't revolutionize the first person shooter. It's just tried-and-true mechanics flawlessly presented in a supremely polished engine.

The Chief is back.
55 of 74 people found the following review helpful.
5Great Game!
By Mandeep S. Bajwa
A lot of people seem to want to compare this game with halo games of the past, but with every iteration of a game whether it be COD, Battlefield, Fifa, Halo etc. I only want something that is fun. And this game is definitely fun. I'm not going into detail because of the plethora of reviews on the internet but if you enjoy having a good time with some friends around an xbox or just have an hour to waste, Halo 4 is a great way to go.
3 of 3 people found the following review helpful.
5Sweet!!
By yoyo
This game is awesome. It has the classic old feel of halo but with a new touch to keep up with the other FPS games. Despite some kinks that need to be worked out this game is amazing!
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Saturday, 5 January 2013

How To Get a Green Card to USA

                                            
Green Cards - 11 ways to get one!



green card, officially known as known as "United States Lawful Permanent Residency," authorizes an individual to live and work in the United States permanently. Individuals seeking a green card through employment can apply from their home country once they are assigned an immigrant visa number, which is organized based on the following preferences:
  • First Preference: Individuals with special abilities, distinguished academics, professors, and researchers, and international executives
  • Second Preference: Professionals with an advanced degree or workers with exceptional talent
  • Third Preference: Skilled workers and professionals
  • Fourth Preference: Individuals under special circumstances, and certain religious workers
  • Fifth Preference: Immigrant investors, who must invest between $500,000-$1,000,000 in a venture that creates at least ten new jobs for U.S. citizens or other lawful permanent residents and immigrants.
How to Get a Green Card
There are four basic employment-related ways to obtain a green card, including:
  • Green Card through a job offer: An which an individual can apply for a green card after receiving a formal offer to work in the United States.
  • Green Card through investment: An individual establishes a business venture that creates new jobs in the U.S.
  • Green Card through self-petition: Distinguished individuals with exceptional abilities, or specific individuals who are granted a National Interest Waiver, can file a green card for themselves.
  • Special Category Green Card: This category include workers in the established special immigrant categories, such as broadcasters, international employees, and religious workers, for example.
Green Card Lottery Program
The annual green card lottery program (Diversity Immigrant Visa Program) is an opportunity for potential immigrants to obtain the status as a permanent legal resident of the USA. This program runs each year and provides 55,000 "Green Cards" to applicants randomly selected in a lottery process - known as the Green Card Lottery.
Green Card Application Process
Although the application process differs based on the method in which one seeks to obtain a green card, generally an I-140, Immigrant Petition for Alien Worker, must be submitted.
Once the petition is approved individuals can apply for a green card through Form I-485, Application to Register Permanent Residence or Adjust Status.


The United States offers several ways to become a Permanent Resident (Green Card holder). A Green Card allows you to live and work permanently in the U.S.
Below is a list of the various ways that you may qualify for a Green Card. Choose the appropriate category and click Start Now to learn more.
                                                              Start Now

1.  Family Based Immigration

a.  Relatives of U.S. Citizens

        •   Spouse 
        •   Unmarried child (under the age of 21) 
        •   Unmarried stepchild (under the age of 21)
        •   Adopted child (under the age of 18) or        •   Parent or stepparent
        •   Unmarried son or daughter (over the age of 21) 

        •   Married son or daughter (any age) 

        •   Brother or Sister

b.  Relatives of Green Card holders

        •   Spouse 
        •   Unmarried child (under the age of 21) 
        •   Unmarried stepchild (under the age of 21)
        •   Adopted child (under the age of 18) or        •   Unmarried son or daughter (over the age of 21) 



2.  Employment Based Immigration

a.Employment First Preference

        •  Persons with extraordinary ability 
        •  Outstanding professors and researchers        •  Managers and executives in multinational companies

b.Employment Second Preference

        •  Professionals with advanced degrees        •  Persons with exceptional ability        •  Exceptional professors and researchers

c.Employment Second Preference with National
Interest Waiver (NIW)

        •  Persons with exceptional ability involved in activities that will substantially benefit the U.S.
national interest
        •  Advanced degree professionals involved in activities that will substantially benefit the U.S. national interest

d.Employment Third Preference

        •  Professionals with a U.S. bachelor's or foreign equivalent degree
        •  Skilled workers
        •  Unskilled workers

e.Schedule A

        •  Registered nurses and physical therapists
        •  Persons qualified to work in one of the shortage occupations on the Schedule A list



3.  Green Card Lottery

          •  Winners of the Green Card Lottery conducted by the U.S. Department of State.



4.  Investors

        a.  Foreign entrepreneurs who invest $500,000 in a commercial enterprise in a targeted employment area that will benefit the U.S. economy and create at least
5 full-time U.S. jobs.
        b. Foreign entrepreneurs who invest $1,000,000 in a commercial enterprise that will benefit the U.S. economy and create at least 10 full-time U.S. jobs.



5.  Adoption

          •  Children under sixteen years of age adopted by U.S. citizens or green card holders.



6.  Registry

          •  Foreign Nationals who have resided continuously in the U.S. since January 1, 1972.



7.  Private Bill

          •  Foreign nationals that Congress (House of Representatives or Senate) believes have compelling humanitarian factors to stay permanently in the U.S. and for whom the USCIS cannot grant permanent resident status.



8.  Diplomats

          •  High-level diplomats on A-1 visa who are unable or unwilling to return to their home country because of persecution or a well-founded fear of persecution.



9.  Asylum

          •  Foreign nationals in the U.S. who are unable or unwilling to return to their home country because of persecution or a well-founded fear of persecution on account of race, religion, nationality, or membership in a particular social or political group.



10.  Refugee

          •  Foreign nationals displaced by war, famine, and civil and political unrest or, unable or unwilling to return to their home country because of persecution or a well-founded fear of persecution.
          •  Foreign nationals in their home country who have experienced persecution in the past or have a well-founded fear of persecution in the future.



11.  Special Immigrants

        a.  Religious Workers
        b.  Former employees of U.S. Government
        c.  Former employees of the Panama Canal Zone 

        d.  Former employees of U.S. Armed Forces
        e.  Retired employees of International Organizations
        f.   Former employees of the U.S. consulate in Hong Kong
        g.  Employees of International Broadcasting Companies
        h.  Special agricultural workers
        i.   Foreign medical graduates
        
j.
Abused spouses and children of U.S. Citizens or Green
Card holders
        
k.
Permanent Residents who departed the U.S. for more
than 12 months
        
l.
Foreign children declared dependent in U.S.
juvenile courts



Customer Reviews

ESL students will need help to get through this. Jean Marrapodi  |  8 reviewers made a similar statement
Keeping with tradition, this NOLO book is clear, concise, precise and extremely practical advice about navigating the complex immigration process. J. Cipriani  |  3 reviewers made a similar statement
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Friday, 4 January 2013

Carbon Copy Pro's latest Scam Exposed


Carbon Copy Pro's latest focus for it's members

Well as usual there are recent updates in the land of Carbon Copy Pro Scam... There recent focus and constant "NEW" sales pitch is that they have call center to assist you with your sales... Once again Jay Kubassek and the boys are focusing teh "WHY TO BUY" point onto a single point that really isn't that helpful to consumers... One would think that PROPER MARKETING education would be a WHOLE Package of reasons to purchase a home based business opportunity.

But then again when you build a home business solution around the SMALLEST market share I've ever seen then I guess you have to pull out all the "stops" to convince someone to get caught up in such a goofy scam.. The absurdity of marketing a package of Wealth management, Assets protection and corporate strategies services to a market of home based business seekers is absolutely hilarious... These people you've targeted are trying to figure out how to DEVELOP and GENERATE WEALTH - NOT PROTECT IT... Which also happens to be about 90% of the population. Only 10% hold the wealth and need those types of services.. And that's such an "ELITEST" Group that they usually stay within there own "GROUPS" rather than go to someone unfamiliar.

And because the product is not usually sold in the open RETAIL or CONSUMER market is the reason ONCE AGAIN I have to keep the Carbon Copy Pro marketing system and solution to a home based business in the SCAM category.

Read this report about the Carbon Copy Pro boys and there shenanigans...

Click on Carbon Copy Pro

friday, JANUARY 4, 2013

Carbon Copy Marketing - Scam or Legit?

After a twenty or so calls from average joe's searching for the best home based business asking my opinion on the Carbon Copy Marketing system with Jay Kubassek I finaly started doing some research on this seemingly hot new "buzz" in the home business industry.

Seems like every where I turn I hear something about Carbon Copy Marketing and it's success story Jay Kubassek. Well here is a brief over view of what I uncovered form my quick research.

First and foremost I found a VERY DETAILED website that gives an over view of the entire Carbon Copy Marketing system when I ran a search on Google. I'm placing the link to this website I discovered at the bottom of my little two cents here. But if you're in a hurry to learn the details about Carbon Copy then you can click this line.

Now, from what I uncovered I found that the system is charging people $50.00 to get this very basic information that is described on teh website I mentioned above. Basically the company or "product" they're promoting is called Wealth Masters International and has from what I've learned on the WMI website three levels at which to join but Carbon Copy Marketing primarily focuses on pushing or promoting the $8,995.00 level - Yes, thats right! The initial buy in they're wanting you to get involved with is $8,995 for JUST THE PROGRAM! THAT'S IT!

After you've forked over a huge amount of money for this "wealth management" mentoring and education CD package they suggest you have and additional $5,000.00 for a marketing budget. I was floored personally, to think that someone wanting to start a business is going to shell out $13,995 to get started. I mean how many potential members do they think they can attract? The pool of potential investors has to be pretty small when you think about the average "per-capita" income in the USA house holds. Again the statistical data for this business is provided on the very detailed site I ran across in my Google search for Carbon Copy Marketing and Jay Kubassek.

I would urge anyone looking into getting involved in Carbon Copy Marketing with Jay Kubassek to take a few minutes and review this wesbite located at teh following link:
http://carbon-copy-scam.com

I also ran across another fairly good review on Squidoo.com discussing the Carbon Copy systemhttp://www.squidoo.com/carbon-copy-marketing-the-duplicate. It wasn't as detailed as the website above that I discovered but it was yet another interesting take on the entire system form a very experienced and familiar online marketing guru. This was from a personal perspective form teh creator of The Wealth Funnel System Home Based Business.

Again, it wasn't as detailed as the site above but it was a pretty good take and it made some interesting points as well.

I hope this has given you some better insight into what the Carbon Copy Marketing System is all about. Do your research and begin speaking with people that don't "HIDE BEHIND A WEBSITE" to find the best opportunity to suite your needs and goals best.

And always remember this: The value is in the value is in the education and training. If you are truly instructed how to market properly online then you'll be successful at what ever product, program, r service you wish to promote.